Are you licensed to ill?
Good news! You may yet have a chance to join our ranks. We are always on the lookout for our next great raider battler, and maybe that person is you. Before getting too excited, though, have a look at our schedule, what we are looking for in our next recruits, and what we expect our of our raiders. If you feel like all of that sounds peachy and that you'd be a good fit for our team, go ahead and apply!
Current Needs (as of July 2015):
HIGH: Arms Warrior
HIGH: Balance Druid
HIGH: Elemental Shaman
HIGH: Frost/Unholy Deathknight
HIGH: Shadow Priest
MEDIUM: Feral Druid
MEDIUM: Retribution Paladin
MEDIUM: Windwalker Monk
Any Exceptional DPS
HIGH: Restoration Shaman
MEDIUM: Mistweaver Monk
We typically run about a 16-hour raid week over four days. Raids are started on time and very rarely go past the ending time. Efficiency being a core value of the guild, we aim to utilize all the time we have together as best as we can.
- Tuesday: 6:00 PM - 10:00 PM Pacific (Server) Time
- Wednesday: 6:00 PM - 10:00 PM Pacific (Server) Time
- Thursday: 6:00 PM - 10:00 PM Pacific (Server) Time
- Monday: 6:00 PM - 10:00 PM Pacific (Server) Time
We also run an optional-but-encouraged alt raid on Sundays beginning at 5:30 PM Pacific (Server) Time and usually running until about 10 PM.
What We Expect From Our Raiders
Like most somewhat-progressed raiding guilds, we are looking for skilled, dedicated, and intelligent players. However, unlike most guilds, we are looking for very specific attitudes towards progression and one's role in a guild. If you don't possess these qualities, there's a good chance that <illest> is not the right place for you. It doesn't mean we don't like you—we just don't want to raid with you!
Besides being a qt, we expect:
Every player in the raid is expected to come to every raid night, ready to jump into whatever encounter(s) we may be doing. That means having a full understanding of all mechanics, what your class/role is expected to do, and ideas of problems you may face that night, and how you will solve them. The less time we spend going over the basics that could be read in the dungeon journal, the more time we have to actually progress on the encounter.
You should be able to recognize the strengths and weaknesses of the team on every encounter and adapt around that. What someone may have done in another guild may not necessarily be the best thing for us. You should be capable of looking at many different strategies and play styles and choose which will be optimal in our situation. You should be open to new ideas and willing to try things, even if they seem counterintuitive at the start.
You should be able to recognize your own strengths and weaknesses. No matter how good you are, you should constantly be looking at how to get better. You should regularly be looking through logs/forums/other sources to improve play, as well as analyzing and improving tools in your play, such as your UI.
- Quick Learning
After every mistake you make, you should reflect and ensure that you do not make the same mistake again. Repetition of mistakes and failure to adapt to your weaknesses is not acceptable. To make the most of our time, we cannot allow every player to simply learn from their own mistakes. When anyone messes up or is a participant in an error, we will discuss what occurred and come up with a solution. It is your job to pay attention and adapt that solution to your own play. Repetition of the same mistake by anyone in the raid is also not acceptable.
- Acceptance of Criticism
More often than not, players state that they are open to criticism but in reality are not. Our raid environment functions off of critiquing our performance as a guild and making decisions that are specifically tailored around our play. Often times there will be situations in which something you did or something that happened to you is talked about during the raid. You should be able to avoid explaining away why it happened and instead look at what you could have done differently. In almost every situation, even if you played perfectly in the moment, there is something in the chain of decisions that you made that could have been done even better. We bring up these situations to figure out how to prevent them from happening again, not to shame you.
- Alternate Character(s)
Every player is expected to have one alternate character that they can play at the same skill level as their main. Alts of the same class are acceptable. We use these alts solely at the beginning of the tier for split raids. Nothing beyond that is required. There will be an optional alt run on Sundays that you may attend throughout the tier, as well as a mandatory alt run during our regular raid times once we can fit it in. It is your responsibility to have your character at the appropriate gear level before the new tier begins. Outside of split run play, alts are encouraged but not mandatory, to allow us options in our comp on progression, as well as to help ensure that you have a spot in specific encounter comps.
Sounds great! Where do I sign up?
We're glad we've managed to sound so appealing. The best way to apply to the guild is to post an application thread (you will need to create an account if you don't already have one). The forum is not public, so don't worry about your information leaking out—you can trust us, we swear!
Make absolutely sure to follow the application format detailed in this post, and do not bother applying if you cannot provide some sort of combat log parses of current content and a screen capture of your current UI in a raiding environment. Yes, it's a drag, but if you can't figure it out or don't want to spend the time writing out a decent app, there's a very good chance we won't want to spend time on you either.
If you do still have questions about the guild or the application process, you may feel free to contact us in game, however please do so sparingly and when we are not raiding. Send any inquiries to Chreese (Chreese#1159), Drpeach (Peach#1946), or Syrio (Syrio#1293).
We look forward to hearing from you!